
Restless Freetime: The Second Nature of Objects
Restless Freetime presents the downtime of electronic objects as an area of investigation for Interaction Design. This speculative project seeks to expose, exaggerate and shift the master-servant relationship we have with our objects, with a view to enrich our daily experiences with the synthetic/technology-sasturated environment.
Between On and Off
A series of visualizations that show the possible modes between on and off for future electronic objects. I’ll have this on one of the walls at my exhibition!
Keep in mind that I need to make the distinction between mine and “Toy Stories”
-> I can’t have people out of the picture. It can’t be a “when people are gone” situation, it has to be “when people are not using it”
Experimenting with sillhouettes as a way of simplifying and symbolizing electronic objects. This seems to be the best way to expose the relationship and interaction between objects and their owners, not their functions and details.
OK - 1. idle time can be an opportunity for interaction design
OK - 2. we can gear idle time towards meaning experiences in order to change the relationship with our objects
WHY? 3. …because of the way we treat objects? because we only see them as tools?