Welcome to my thesis blog!
Here's the link to my thesis site.

8.18.2012

Homo ludens?
and-time-is-never-planned:
“ WANT!
”

Homo ludens?

and-time-is-never-planned:

WANT!

(via: LABEXP )

4.3.2010

Restless Freetime: The Second Nature of Objects
Restless Freetime presents the downtime of electronic objects as an area of investigation for Interaction Design. This speculative project seeks to expose, exaggerate and shift the master-servant...

Restless Freetime: The Second Nature of Objects


Restless Freetime presents the downtime of electronic objects as an area of investigation for Interaction Design. This speculative project seeks to expose, exaggerate and shift the master-servant relationship we have with our objects, with a view to enrich our daily experiences with the synthetic/technology-sasturated environment.

4.2.2010

The final shapes for my “electronic device head shot / profile” cards!

The final shapes for my “electronic device head shot / profile” cards!

3.28.2010

"Who are you addressing? Interaction Designers? HCI? Product designers?"
—Phil

3.20.2010

Between On and Off

A series of visualizations that show the possible modes between on and off for future electronic objects. I’ll have this on one of the walls at my exhibition!

3.15.2010

Self-note

Keep in mind that I need to make the distinction between mine and “Toy Stories”

-> I can’t have people out of the picture. It can’t be a “when people are gone” situation, it has to be “when people are not using it”

3.12.2010

Experimenting with sillhouettes as a way of simplifying and symbolizing electronic objects. This seems to be the best way to expose the relationship and interaction between objects and their owners, not their functions and details.

3.8.2010

Week 8 review

OK - 1. idle time can be an opportunity for interaction design

OK - 2. we can gear idle time towards meaning experiences in order to change the relationship with our objects

WHY? 3. …because of the way we treat objects? because we only see them as tools?

1 / 17